Set:
Time Spiral Timeshifted
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{3}{B}{B}
FlyingWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the batt...
Set:
Time Spiral Timeshifted
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{G}
Target player shuffles up to three target cards from their graveyard into their library.Draw a card.When Gaea's Ble...
Set:
Time Spiral Timeshifted
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the thre...
Set:
Time Spiral Timeshifted
Type:
Legendary Creature — Human Spellshaper
Rarity:
Rare
Cost:
{3}{G}{G}
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creat...
Set:
Time Spiral Timeshifted
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{R}{G}
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it...
Set:
Time Spiral Timeshifted
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idlene...
Set:
Time Spiral Timeshifted
Type:
Land
Rarity:
Rare
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other....
Set:
Time Spiral Timeshifted
Type:
Instant
Rarity:
Rare
Cost:
{U}
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resol...
Set:
Time Spiral Timeshifted
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{W}
Enchant landEnchanted land has indestructible and can't be enchanted by other Auras.
Set:
Time Spiral Timeshifted
Type:
Land
Rarity:
Rare
{2}, {T}: Exile target creature you control.At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each car...
Set:
Time Spiral Timeshifted
Type:
Legendary Creature — Illusion
Rarity:
Rare
Cost:
{3}{U}
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
It may ...
Set:
Time Spiral Timeshifted
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would d...
Set:
Time Spiral Timeshifted
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}{W}
Flying, first strike, vigilance, trample, haste, protection from black and from red
"No re...
Set:
Time Spiral Timeshifted
Type:
Artifact
Rarity:
Rare
Cost:
{1}
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in t...
Set:
Time Spiral Timeshifted
Type:
Creature — Dauthi Soldier
Rarity:
Rare
Cost:
{B}{B}
Shadow (This creature can block or be blocked by only creatures with shadow.)Dauthi Slayer attack...
Set:
Time Spiral Timeshifted
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{3}{W}
Whenever a Sliver deals damage, its controller gains that much life.
The slivers would survive, even at t...
Set:
Time Spiral Timeshifted
Type:
Creature — Goblin
Rarity:
Rare
Cost:
{3}{R}
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this tur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '