Set:
Tempest
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{U}{U}
Enchant enchantmentYou control enchanted enchantment.
"Why should I flatter another with imitation when I can satisf...
Set:
Tempest
Type:
Creature — Shapeshifter
Rarity:
Rare
Cost:
{3}{U}
Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it ...
Set:
Tempest
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they...
Set:
Tempest
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto th...
Set:
Tempest
Type:
Enchantment
Rarity:
Rare
Cost:
{B}{B}
{2}{B}{B}: Put a -1/-1 counter on target creature.
"Tell me again why you failed to capture Gerrard, you worthless pile of spin...
Set:
Tempest
Type:
Artifact Creature — Sliver
Rarity:
Common
Cost:
{1}
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
Set:
Tempest
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{G}
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent control...
Set:
Tempest
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
One mogg to aim the catapult, one mogg to steer the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '