Set:
Streets of New Capenna
Type:
Artifact
Rarity:
Mythic
Cost:
{5}{G}
Lands you control have "{T}: Create a Treasure token."
Labyrinths of tunnels beneath the streets of the Caldaia o...
Set:
Streets of New Capenna
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{2}
{T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each e...
Set:
Streets of New Capenna
Type:
Creature — Vampire Rogue
Rarity:
Rare
Cost:
{2}{B}
Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put ...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{W}{U}{B}
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascend...
Set:
Streets of New Capenna
Type:
Creature — Plant Dinosaur
Rarity:
Rare
Cost:
{1}{G}{G}
VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card...
Set:
Streets of New Capenna
Type:
Creature — Ogre Warrior
Rarity:
Rare
Cost:
{2}{B}
MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap...
Set:
Streets of New Capenna
Type:
Creature — Avatar
Rarity:
Mythic
Cost:
{4}{U}{U}
FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a c...
Set:
Streets of New Capenna
Type:
Legendary Artifact — Equipment
Rarity:
Mythic
Cost:
{1}
Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker an...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one ...
Set:
Streets of New Capenna
Type:
Creature — Cat Rogue
Rarity:
Rare
Cost:
{R}{G}
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you contro...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{R}{R}
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random...
Set:
Streets of New Capenna
Type:
Legendary Creature — Vampire Rogue
Rarity:
Rare
Cost:
{2}{U/B}{B}{B/R}
FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield un...
Set:
Streets of New Capenna
Type:
Legendary Creature — Vampire Rogue
Rarity:
Rare
Cost:
{2}{U/B}{B}{B/R}
FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield un...
Set:
Streets of New Capenna
Type:
Legendary Creature — Cat Demon
Rarity:
Mythic
Cost:
{1}{R}{G}{W}
Creatures you control get +1/+0 and have vigilance as long as you control three or mo...
Set:
Streets of New Capenna
Type:
Land — Island Swamp Mountain
Rarity:
Rare
({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Streets of New Capenna
Type:
Land — Plains Island Swamp
Rarity:
Rare
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '