Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{U}{U}
Return all nonland permanents target player controls to their owner's hand.
Carefully following the tha...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn,...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
{1}, {T}: Add {B}{R}.
Gnolls make offerings to sinister forces in the shadow-drenched chasms.
Set:
Streets of New Capenna Commander
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{G}
Dethrone (Whenever this creature attacks the player with the most life or tied for most l...
Set:
Streets of New Capenna Commander
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card o...
Set:
Streets of New Capenna Commander
Type:
Creature — Ogre Warrior
Rarity:
Rare
Cost:
{3}{R}
Alliance — Whenever another creature enters the battlefield under your control, create a T...
Set:
Streets of New Capenna Commander
Type:
Creature — Kraken
Rarity:
Rare
Cost:
{1}{U}{U}
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Cat Advisor
Rarity:
Mythic
Cost:
{3}{R}{G}{W}
Creature tokens you control have haste.Parley — At the beginning of comba...
Set:
Streets of New Capenna Commander
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Exile target creature. Its controller may search their library for a basic land card, put that card onto ...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you...
Set:
Streets of New Capenna Commander
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{G}
Dethrone (Whenever this creature attacks the player with the most life or tied for most l...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you...
Set:
Streets of New Capenna Commander
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{4}, {T}: Put a fate counter on target permanent.{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland pe...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
When Killer Service enters the battlefield, create a number of Food tokens equal to the number of oppo...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{1}{U}{B}{R}
FlyingOnce during each of your turns, you may cast an instant or sorcery...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '