Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}{U}
Counter target spell.Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it fo...
Set:
Shadows over Innistrad
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{3}{W}
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{W}
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Thalia established t...
Set:
Shadows over Innistrad
Type:
Creature — Human Werewolf
Rarity:
Uncommon
Cost:
{R}
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messeng...
Set:
Shadows over Innistrad
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{1}{U}
When you sacrifice a Clue, transform Daring Sleuth.
"No matter the cost, I must discover the sour...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular comb...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or ...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Target creature gets -4/-0 until end of turn.Investigate. (Create a colorless Clue artifact token with "{2}, Sacri...
Set:
Shadows over Innistrad
Type:
Creature — Spirit
Rarity:
Common
Cost:
{3}{W}
FlyingWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
For ...
Set:
Shadows over Innistrad
Type:
Creature — Spirit
Rarity:
Common
Cost:
{2}{U}
FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
It fu...
Set:
Shadows over Innistrad
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{3}{U}
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact to...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{2}{B}
As an additional cost to cast this spell, sacrifice a creature or land.Draw two cards.
"You sought to anger me, Na...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Destroy target tapped creature.Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}{U}
Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control.
"You should have...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
As an additional cost to cast this spell, discard a card.Draw two cards.
"The voice has grown louder, its accusati...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '