Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Common
Cost:
{1}{B}
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a so...
Set:
Shadows over Innistrad
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{2}
Equipped creature gets +1/+1 and has vigilance.As long as equipped creature is a Human, it gets an addit...
Set:
Shadows over Innistrad
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{3}{B}
Spells your opponents cast that target Accursed Witch cost {1} less to cast.When Accursed Witch ...
Set:
Shadows over Innistrad
Type:
Creature — Zombie Horror
Rarity:
Common
Cost:
{4}{U}
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}
At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
Creatures you control have skulk. (They can't be blocked by creatures with greater power.){4}{W}: Creatures ...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{W}
Destroy target creature with power 4 or greater.Investigate. (Create a colorless Clue artifact token with "{2}, ...
Set:
Shadows over Innistrad
Type:
Creature — Nightmare Horse
Rarity:
Common
Cost:
{3}{B}
Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there ar...
Set:
Shadows over Innistrad
Type:
Creature — Fungus
Rarity:
Common
Cost:
{1}{G}
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in you...
Set:
Shadows over Innistrad
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{B}
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature toke...
Set:
Shadows over Innistrad
Type:
Creature — Human Warrior Werewolf
Rarity:
Common
Cost:
{3}{G}
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '