Set:
Rise of the Eldrazi
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{R}{R}
As an additional cost to cast this spell, reveal a creature card from your hand.Disaster Radius deals X damage to ea...
Set:
Rise of the Eldrazi
Type:
Instant
Rarity:
Rare
Cost:
{3}{B}{B}
Destroy each creature with mana value 3 or less. They can't be regenerated.
"Why does it destroy? It does, and to ta...
Set:
Rise of the Eldrazi
Type:
Creature — Vampire Assassin
Rarity:
Rare
Cost:
{B}
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-32/2{B}, {T}...
Set:
Rise of the Eldrazi
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{2}{R}
Defender, flying{1}{R}: Target creature attacks this turn if able.
The settlement knew there was something...
Set:
Rise of the Eldrazi
Type:
Tribal Sorcery — Eldrazi
Rarity:
Mythic
Cost:
{7}
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the E...
Set:
Rise of the Eldrazi
Type:
Artifact
Rarity:
Rare
Cost:
{5}
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.{2}, {T}, Remove four charge count...
Set:
Rise of the Eldrazi
Type:
Legendary Planeswalker — Sarkhan
Rarity:
Mythic
Cost:
{3}{B}{R}
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals d...
Set:
Rise of the Eldrazi
Type:
Tribal Enchantment — Eldrazi Aura
Rarity:
Rare
Cost:
{8}
Enchant creatureEnchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it ...
Set:
Rise of the Eldrazi
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{12}
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)Whenever an opponen...
Set:
Rise of the Eldrazi
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{2}{R}{R}
Enchant creatureEnchanted creature has "{T}: Create a token that's a copy of this creature, except it has...
Set:
Rise of the Eldrazi
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{B}{B}{B}
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent lose...
Set:
Rise of the Eldrazi
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{X}{G}
Create X X/X green Ooze creature tokens.
Even as the world was left cracked and gory by the marauding Eldrazi, new l...
Set:
Rise of the Eldrazi
Type:
Sorcery
Rarity:
Rare
Cost:
{R}
As an additional cost to cast this spell, sacrifice X lands.Create two X/X red Elemental creature tokens.
Things born in m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '