Set:
Rise of the Eldrazi
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Whenever another creature enters the battlefield, you may gain 1 life.
In truth, her own faith was gone,...
Set:
Rise of the Eldrazi
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent,...
Set:
Rise of the Eldrazi
Type:
Creature — Vampire Shaman
Rarity:
Uncommon
Cost:
{1}{B}{B}
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 co...
Set:
Rise of the Eldrazi
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{11}
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)Pathrazer of ...
Set:
Rise of the Eldrazi
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
DefenderOther creatures you control with defender get +0/+2.
"Hold fast the line! Either we stop the...
Set:
Rise of the Eldrazi
Type:
Tribal Instant — Eldrazi
Rarity:
Uncommon
Cost:
{7}
Counter target spell or ability that targets a permanent you control.This spell costs {7} less to cas...
Set:
Rise of the Eldrazi
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temp...
Set:
Rise of the Eldrazi
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{G}
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-41/2{T}: Add {G...
Set:
Rise of the Eldrazi
Type:
Legendary Creature — Goblin
Rarity:
Rare
Cost:
{2}{R}
HasteWhen Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Go...
Set:
Rise of the Eldrazi
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}{U}
Creatures with flying get +2/+0.Creatures without flying get -2/-0.
As they awakened, the Eldrazi reasserted the...
Set:
Rise of the Eldrazi
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{7}{G}
{1}: Target creature you control has base power and toughness 7/7 until end of turn.
"All life is drive...
Set:
Rise of the Eldrazi
Type:
Legendary Creature — Vampire Shaman
Rarity:
Rare
Cost:
{3}{B}{B}
Flying{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Blood...
Set:
Rise of the Eldrazi
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}{B}
Flying{B}: Pestilence Demon deals 1 damage to each creature and each player.
"I have schemed too long to...
Set:
Rise of the Eldrazi
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}{R}
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main p...
Set:
Rise of the Eldrazi
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{10}
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.){4}: Create two 0/1 co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '