Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}{R}
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
The Mercadians' ...
Set:
Aether Revolt
Type:
Creature — Boar
Rarity:
Uncommon
Cost:
{2}{R}{G}
Outland Boar can't be blocked by creatures with power 2 or less.
The vibrant forest of Peema is awash with aet...
Set:
Khans of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{G}{U}{R}
Creatures you control have haste.Whenever a creature with power 4 or greater enters the battlefield under your contr...
Set:
Masters 25
Type:
Creature — Ape Spirit
Rarity:
Uncommon
Cost:
{2}{R}
Exile Simian Spirit Guide from your hand: Add {R}.
"It's rarely worth questioning where the mana comes from. J...
Set:
Fifth Dawn
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}{R}
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '