Set:
Ravnica Allegiance
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlef...
Set:
Ravnica Allegiance
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{1}{B}
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creatu...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{R}
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each ...
Set:
Ravnica Allegiance
Type:
Instant
Rarity:
Rare
Cost:
{B}{B}{R}
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of na...
Set:
Ravnica Allegiance
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counte...
Set:
Ravnica Allegiance
Type:
Legendary Creature — Human Advisor
Rarity:
Rare
Cost:
{2}{W}{B}
If a creature dying causes a triggered ability of a permanent you control to trigger, that...
Set:
Ravnica Allegiance
Type:
Land — Mountain Forest
Rarity:
Rare
({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlef...
Set:
Ravnica Allegiance
Type:
Sorcery
Rarity:
Rare
Cost:
{W}{W}{B}{B}
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way....
Set:
Ravnica Allegiance
Type:
Instant
Rarity:
Rare
Cost:
{W}{U}{U}
Counter target spell. You gain 3 life.
"In your misguided attempt to subvert the law, you have eloquently explained w...
Set:
Ravnica Allegiance
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{W}
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activat...
Set:
Ravnica Allegiance
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{2}{G}{U}
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with...
Set:
Ravnica Allegiance
Type:
Creature — Mutant
Rarity:
Rare
Cost:
{G}{U}
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in t...
Set:
Ravnica Allegiance
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{X}{U}{U}{U}{U}
Gain control of X target creatures and/or planeswalkers.
Those who cross the Dimir find enemies everywhere t...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It'...
Set:
Ravnica Allegiance
Type:
Land — Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield ...
Set:
Ravnica Allegiance
Type:
Legendary Creature — Elf Ooze Wizard
Rarity:
Mythic
Cost:
{2}{G}{U}
{T}, Sacrifice another creature: Search your library for a creature card with mana val...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a c...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{B}
Whenever you pay life, put that many blood counters on Font of Agonies.{1}{B}, Remove four blood counters from Font of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '