Set:
Planar Chaos
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Counter target spell that targets a permanent you control.
"I cannot teach you their brand of magic, but I can teach you how ...
Set:
Planar Chaos
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{G}
Whenever another creature enters the battlefield, you gain 1 life.
"The more our numbers grow, the more I gain ho...
Set:
Planar Chaos
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{G}{G}{G}
Trample, hasteAt the beginning of the end step, sacrifice Groundbreaker.
The earth's memory is long, its retri...
Set:
Planar Chaos
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{3}{B}{B}
FlashWhen Muck Drubb enters the battlefield, change the target of target spell that targets only a single crea...
Set:
Planar Chaos
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{4}{W}
FlyingWhen Stormfront Riders enters the battlefield, return two creatures you control to their owner's ha...
Set:
Planar Chaos
Type:
Creature — Human Rebel Knight
Rarity:
Uncommon
Cost:
{1}{W}{W}
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the b...
Set:
Planar Chaos
Type:
Creature — Cat
Rarity:
Common
Cost:
{1}{W}
FlashWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Saltfield nomads ...
Set:
Planar Chaos
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{U}{U}
Enchant creatureEnchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
"Consider not ...
Set:
Planar Chaos
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creatureEnchanted creature gets +2/+0 and can't be blocked by creatures with flying.
"They infiltrated deep ...
Set:
Planar Chaos
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}
When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.Madness {1}...
Set:
Planar Chaos
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{3}{U}
FlyingVanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your u...
Set:
Planar Chaos
Type:
Creature — Human Rebel Assassin
Rarity:
Uncommon
Cost:
{1}{B}{B}
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. I...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{R}{W}
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."All Slivers have "...
Set:
Planar Chaos
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{U}
Enchant permanentVanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning o...
Set:
Planar Chaos
Type:
Creature — Giant Warrior
Rarity:
Uncommon
Cost:
{3}{R}
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your...
Set:
Planar Chaos
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{2}{W}{W}
Flying{W}{W}{W}: Regenerate Malach of the Dawn.
"The sun rises, but the world still feels dark. Pray for the a...
Set:
Planar Chaos
Type:
Creature — Illusion
Rarity:
Common
Cost:
{3}{U}
Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time coun...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '