Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{W}
Counter target spell unless its controller pays {1}.
"Those who seek to upset the balance must be taxed for such ambitions." —V...
Set:
Planar Chaos
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}{R}
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.{R}: Pyrohemia deals ...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{5}{R}
All Sliver creatures have trample.
Covered with hard shell-like plates, these slivers burrow through solid rock to...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{4}{B}
All Sliver creatures have first strike.
"Our lances' reach had been our saving grace in our fight against the hive...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Choose one —• Prevent all combat damage that would be dealt this turn.• Regenerate target creature.• Counter target spell th...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{3}{G}
All Sliver creatures have haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devo...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{W}
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{B}{G}
All Slivers have "Sacrifice this permanent: You gain 3 life."
"At first we thought we were in some haunted wood....
Set:
Planar Chaos
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{R}
Choose one —• Remove X time counters from target permanent or suspended card.• Put X time counters on target permanent wit...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{2}{W}
All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap ...
Set:
Planar Chaos
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}{G}
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{4}{U}
All Sliver creatures have vigilance.
"With a twitch of its muscles, its timeline forks. Then, just as quickly, its...
Set:
Planar Chaos
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{B}
Enchant creatureWhenever enchanted creature deals damage, you gain that much life.
The familiar's fangs deliver the ...
Set:
Planar Chaos
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{R}
{T}: Prodigal Pyromancer deals 1 damage to any target.
"Learn to burn!" —Institute of Arcane Studies motto
...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain,...
Set:
Planar Chaos
Type:
Creature — Treefolk
Rarity:
Uncommon
Cost:
{5}{G}
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upk...
Set:
Planar Chaos
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}{G}
Draw three cards.
"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply ...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Choose one —• Destroy target artifact.• Target creature gets +1/+1 and gains trample until end of turn.• Remove two time cou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '