Set:
Oath of the Gatewatch
Type:
Land
Rarity:
Rare
{T}: Add {C}. ({C} represents colorless mana.){T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with dev...
Set:
Oath of the Gatewatch
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U}{R}
Flying, hasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end o...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{5}{C}
Untap Endbringer during each other player's untap step.{T}: Endbringer deals 1 damage to any target.{C}, {...
Set:
Oath of the Gatewatch
Type:
Creature — Elf Druid Ally
Rarity:
Rare
Cost:
{1}{G}
VigilanceAs long as you control six or more lands, Sylvan Advocate and land creatures you control g...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi Drone
Rarity:
Uncommon
Cost:
{3}{U}
Devoid (This card has no color.)FlyingWhenever you cast a colorless spell, target opponent exile...
Set:
Oath of the Gatewatch
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{G}{G}
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, b...
Set:
Oath of the Gatewatch
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that...
Set:
Oath of the Gatewatch
Type:
Legendary Creature — Vampire Warrior
Rarity:
Mythic
Cost:
{2}{B}{B}
LifelinkIf a nontoken creature an opponent controls would die, instead exile that c...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Mythic
Cost:
{6}{G}
Devoid (This card has no color.)When you cast this spell, exile target artifact, enchantment, or land.Re...
Set:
Oath of the Gatewatch
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{W}
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fig...
Set:
Oath of the Gatewatch
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '