Set:
Oath of the Gatewatch
Type:
Legendary Enchantment
Rarity:
Rare
Cost:
{2}{W}
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.Each planeswa...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{6}{C}
({C} represents colorless mana.)At the beginning of combat on your turn, reveal the top card of your libra...
Set:
Oath of the Gatewatch
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{W}{U}
When Reflector Mage enters the battlefield, return target creature an opponent controls to its...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{4}{C}
({C} represents colorless mana.)Trample, hasteWhenever Reality Smasher becomes the target of a spell an op...
Set:
Oath of the Gatewatch
Type:
Legendary Creature — Elf Ally
Rarity:
Rare
Cost:
{2}{R}{G}
You may play an additional land on each of your turns.{R}{G}, Return a land you control to i...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{3}{B}
Devoid (This card has no color.)Whenever another nontoken creature you control dies, create a 1/1 colorles...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{2}
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's...
Set:
Oath of the Gatewatch
Type:
Creature — Goblin Warrior Ally
Rarity:
Uncommon
Cost:
{2}{R}
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast ano...
Set:
Oath of the Gatewatch
Type:
Instant
Rarity:
Common
Cost:
{G}
Destroy target artifact or enchantment with mana value 3 or less.
"Killing the Eldrazi is not enough. We must erase al...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{2}{R}
Devoid (This card has no color.)When you cast this spell, you may pay {1}{C}. If you do, gain control of t...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{2}{G}
Devoid (This card has no color.)FlashWhen you cast this spell, you may pay {C}. If you do, create a 1/1 co...
Set:
Oath of the Gatewatch
Type:
Legendary Creature — Eldrazi
Rarity:
Mythic
Cost:
{8}{C}{C}
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to t...
Set:
Oath of the Gatewatch
Type:
Legendary Creature — Angel
Rarity:
Mythic
Cost:
{4}{W}{W}
FlyingWhen Linvala, the Preserver enters the battlefield, if an opponent has more life than y...
Set:
Oath of the Gatewatch
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{1}
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.Equip ...
Set:
Oath of the Gatewatch
Type:
Land
Rarity:
Rare
Ruins of Oran-Rief enters the battlefield tapped.{T}: Add {C}. ({C} represents colorless mana.){T}: Put a +1/+1 counter on target color...
Set:
Oath of the Gatewatch
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{1}{U}{R}
Whenever you cast your second spell each turn, draw a card.
"Some relic hunters have g...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '