Set:
Oath of the Gatewatch
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}{U}
Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)Th...
Set:
Oath of the Gatewatch
Type:
Creature — Kor Knight Ally
Rarity:
Uncommon
Cost:
{2}{W}{W}
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up t...
Set:
Oath of the Gatewatch
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gideon and Nissa carved a path through the ...
Set:
Oath of the Gatewatch
Type:
Creature — Elf Knight
Rarity:
Rare
Cost:
{5}{G}{G}
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six ...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi Drone
Rarity:
Uncommon
Cost:
{B}
Devoid (This card has no color.)At the beginning of your upkeep, you lose 1 life unless you control...
Set:
Oath of the Gatewatch
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{1}{U}
Devoid (This card has no color.)FlashFlying{1}{C}: Target opponent exiles the top card of their library. I...
Set:
Oath of the Gatewatch
Type:
Creature — Merfolk Rogue Ally
Rarity:
Common
Cost:
{1}{U}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
...
Set:
Oath of the Gatewatch
Type:
Creature — Kor Knight Ally
Rarity:
Rare
Cost:
{4}{W}
Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '