Set:
Modern Masters 2017
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.Goblin creatures attack each...
Set:
Modern Masters 2017
Type:
Creature — Kithkin Wizard
Rarity:
Uncommon
Cost:
{1}{W/U}
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control...
Set:
Modern Masters 2017
Type:
Creature — Goblin Wizard
Rarity:
Common
Cost:
{U}{R}
Instant and sorcery spells you cast cost {1} less to cast.
When asked how much power is required, Iz...
Set:
Modern Masters 2017
Type:
Land — Gate
Rarity:
Common
Azorius Guildgate enters the battlefield tapped.{T}: Add {W} or {U}.
The Azorius symbol stares down like a great eye, reminding ...
Set:
Modern Masters 2017
Type:
Creature — Kraken
Rarity:
Common
Cost:
{U}
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You ...
Set:
Modern Masters 2017
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{1}{W}
First strike
"Let no child be without a sword. We will all fight, for if we fail, we will certainly a...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains ha...
Set:
Modern Masters 2017
Type:
Creature — Beast
Rarity:
Common
Cost:
{2}{G}
Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
The Orzhov c...
Set:
Modern Masters 2017
Type:
Creature — Zombie Wizard
Rarity:
Uncommon
Cost:
{4}{B}
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '