Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a ...
Set:
Modern Masters 2017
Type:
Creature — Human Monk
Rarity:
Common
Cost:
{G}
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we se...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under you...
Set:
Modern Masters 2017
Type:
Creature — Human Scout
Rarity:
Common
Cost:
{2}{U}
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{G/W}{G/W}
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you cont...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}{G}
Destroy target artifact or creature. It can't be regenerated.
"We are all decaying, always in a state of near-de...
Set:
Modern Masters 2017
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Whenever another creature enters the battlefield, you gain 1 life.
"One does not question the size or sh...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
You may play an additional land this turn.Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of ...
Set:
Modern Masters 2017
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{1}, {T}: Add {R}{W}.
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of str...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Uncommon
Cost:
{B}
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards th...
Set:
Modern Masters 2017
Type:
Creature — Kor Soldier
Rarity:
Common
Cost:
{1}{W}
FlyingWhen Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
"...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.Flashbac...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Uncommon
Cost:
{U}{R}
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.Overload {3}{U}{R} (You may...
Set:
Modern Masters 2017
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{1}{U}
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may re...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}{G}
Draw three cards.
"Life's greatest lessons don't come from focus or concentration. They come from breathing and ...
Set:
Modern Masters 2017
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them ar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '