Set:
Modern Masters 2015
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{2}{R}{R}{R}
HasteThunderblust has trample as long as it has a -1/-1 counter on it.Persist (When this creature di...
Set:
Modern Masters 2015
Type:
Instant
Rarity:
Common
Cost:
{R/P}
({R/P} can be paid with either {R} or 2 life.)Gut Shot deals 1 damage to any target.
"Down here, we have a more pointe...
Set:
Modern Masters 2015
Type:
Artifact Land
Rarity:
Common
Indestructible{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Set:
Modern Masters 2015
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{1}{B}{B}
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever a creature an opponent c...
Set:
Modern Masters 2015
Type:
Instant
Rarity:
Common
Cost:
{1}{W/P}
({W/P} can be paid with either {W} or 2 life.)Target artifact or creature you control gains protection from artifac...
Set:
Modern Masters 2015
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player...
Set:
Modern Masters 2015
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you contro...
Set:
Modern Masters 2015
Type:
Tribal Instant — Shapeshifter
Rarity:
Common
Cost:
{1}{U}
Changeling (This card is every creature type.)Until end of turn, target creature has base power...
Set:
Modern Masters 2015
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{9}
When you cast this spell, you may return target creature card from your graveyard to the battlefield.Annihi...
Set:
Modern Masters 2015
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuff...
Set:
Modern Masters 2015
Type:
Creature — Fungus
Rarity:
Common
Cost:
{G}
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise t...
Set:
Modern Masters 2015
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.{1}, Sacrifice Culling Dais: Draw a card for each cha...
Set:
Modern Masters 2015
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}{R}
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food c...
Set:
Modern Masters 2015
Type:
Land
Rarity:
Uncommon
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's h...
Set:
Modern Masters 2015
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U/P}
({U/P} can be paid with either {U} or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents ...
Set:
Modern Masters 2015
Type:
Creature — Cat Knight
Rarity:
Common
Cost:
{1}{W}{W}
Flying, double strike
"Like dawn's first light, blind the unprepared and banish the shadows." —Skyhu...
Set:
Modern Masters 2015
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{B}
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is tha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '