Set:
Modern Masters 2015
Type:
Creature — Elemental Warrior
Rarity:
Common
Cost:
{2}{R}
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this abilit...
Set:
Modern Masters 2015
Type:
Creature — Elf Wizard
Rarity:
Uncommon
Cost:
{G/W}{G/W}
{3}{G}: Create a 1/1 green Saproling creature token.{3}{W}: Creatures you control get +1/+1 until...
Set:
Modern Masters 2015
Type:
Creature — Spirit Avatar
Rarity:
Rare
Cost:
{R/W}{R/W}{R/W}{R/W}{R/W}
FlyingAttacking creatures you control get +2/+0.
"A great siege is a banquet to him...
Set:
Modern Masters 2015
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{G}
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among ...
Set:
Modern Masters 2015
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{2}{U}{U}
{U}: Water Servant gets +1/-1 until end of turn.{U}: Water Servant gets -1/+1 until end of turn.
"T...
Set:
Modern Masters 2015
Type:
Artifact
Rarity:
Common
Cost:
{2}
Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird art...
Set:
Modern Masters 2015
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U/B}{U/B}
({U/B} can be paid with either {U} or {B}.){3}{U}: Target player draws a card. Activate only as...
Set:
Modern Masters 2015
Type:
Creature — Spirit
Rarity:
Common
Cost:
{3}{W}
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until...
Set:
Modern Masters 2015
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{4}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pay...
Set:
Modern Masters 2015
Type:
Creature — Elemental Shaman
Rarity:
Uncommon
Cost:
{2}{R}
Other Elemental creatures you control get +1/+1.{1}{R}, {T}: You may put an Elemental creature ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '