Set:
Mirrodin
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all dispute...
Set:
Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Destroy target nonartifact, nonblack creature. It can't be regenerated.
"A simple trap in a dark corner of the mind, and their n...
Set:
Mirrodin
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
As an additional cost to cast this spell, sacrifice an artifact.Return target artifact card from your graveyard to the battlefield...
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{7}
At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.{7}, {T}: Destroy target creature...
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
The same devi...
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The m...
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the numbe...
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.Whenever a p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '