Set:
Mirrodin
Type:
Artifact Land
Rarity:
Common
(Vault of Whispers isn't a spell.){T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Set:
Mirrodin
Type:
Artifact Land
Rarity:
Common
(Tree of Tales isn't a spell.){T}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{5}
{T}: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
Set:
Mirrodin
Type:
Artifact
Rarity:
Common
Cost:
{0}
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling crack...
Set:
Mirrodin
Type:
Artifact
Rarity:
Common
Cost:
{1}
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colo...
Set:
Mirrodin
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}
Equipped creature has "{T}: This creature deals 1 damage to any target."Equip {3} ({3}: Attach to target creature you ...
Set:
Mirrodin
Type:
Creature — Elemental Insect
Rarity:
Rare
Cost:
{6}{G}{G}
TrampleWhenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tok...
Set:
Mirrodin
Type:
Artifact Creature — Myr
Rarity:
Rare
Cost:
{4}
TrampleTap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can over...
Set:
Mirrodin
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
The vedalken know it is not of ...
Set:
Mirrodin
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}{W}
FlyingAt the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Set:
Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Add {R}{R}{R}{R}{R}.
Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in th...
Set:
Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{U}
Choose one —• Tap target permanent.• Untap target permanent.Entwine {1} (Choose both if you pay the entwine cost.)
Set:
Mirrodin
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{B}
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
He sta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '