Set:
Magic 2013
Type:
Instant
Rarity:
Rare
Cost:
{3}{W}
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
"I thought t...
Set:
Magic 2013
Type:
Creature — Shapeshifter
Rarity:
Rare
Cost:
{3}{U}
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
One face, two minds.
Set:
Magic 2013
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{R}
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Measure...
Set:
Magic 2013
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)At the beginning of...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{R}{R}{R}
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Even the smalle...
Set:
Magic 2013
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{R}
FlyingSlumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.Whenever a creature attacks...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{G}
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's ...
Set:
Magic 2013
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)At the beginning of your upkeep, put a +1/+1 ...
Set:
Magic 2013
Type:
Instant
Rarity:
Common
Cost:
{G}
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can surv...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{3}{B}{B}
Search your library for up to X cards, put those cards into your hand, then shuffle.
"There are some secrets so dark no hu...
Set:
Magic 2013
Type:
Creature — Avatar
Rarity:
Mythic
Cost:
{4}{W}{W}{W}
Serra Avatar's power and toughness are each equal to your life total.When Serra Avatar is put into a graveyard...
Set:
Magic 2013
Type:
Creature — Human Scout
Rarity:
Uncommon
Cost:
{1}{G}{G}
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouc...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '