Set:
Magic 2013
Type:
Legendary Planeswalker — Garruk
Rarity:
Mythic
Cost:
{2}{G}{G}{G}
+1: Create a 3/3 green Beast creature token.−3: Draw cards equal to the greatest power among cre...
Set:
Magic 2013
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{4}{W}{W}
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and h...
Set:
Magic 2013
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"What I need is your blood. What I don't ne...
Set:
Magic 2013
Type:
Legendary Planeswalker — Liliana
Rarity:
Mythic
Cost:
{2}{B}{B}
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Targe...
Set:
Magic 2013
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)At ...
Set:
Magic 2013
Type:
Creature — Leviathan
Rarity:
Rare
Cost:
{5}{U}{U}{U}
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)All lands are Isla...
Set:
Magic 2013
Type:
Creature — Gorgon
Rarity:
Rare
Cost:
{5}{B}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.){2}{B}, {T}: Put a petrification co...
Set:
Magic 2013
Type:
Creature — Merfolk
Rarity:
Rare
Cost:
{U}{U}
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player...
Set:
Magic 2013
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{7}
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"N...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Return target creature card from your graveyard to your hand.
"I deal so often in rotting corpses that when I come across the fre...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}
All creatures get -1/-1 until end of turn for each Swamp you control.
"It's only torture if you're strong enough to survive. ...
Set:
Magic 2013
Type:
Legendary Planeswalker — Chandra
Rarity:
Mythic
Cost:
{3}{R}
+1: Chandra, the Firebrand deals 1 damage to any target.−2: When you cast your next instant or sorcer...
Set:
Magic 2013
Type:
Creature — Phoenix
Rarity:
Rare
Cost:
{3}{R}
Flying{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
"When a phoenix nests in a volcano, we ...
Set:
Magic 2013
Type:
Creature — Spider
Rarity:
Common
Cost:
{1}{G}
Reach (This creature can block creatures with flying.)Deathtouch (Any amount of damage this deals to a creature is e...
Set:
Magic 2013
Type:
Creature — Vampire
Rarity:
Mythic
Cost:
{1}{B}{B}{B}
Play with the top card of your library revealed.As long as the top card of your library is black, Vampire Noc...
Set:
Magic 2013
Type:
Creature — Rhino Monk
Rarity:
Rare
Cost:
{3}{W}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)If you would gain life, you gain t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '