Set:
Legions
Type:
Creature — Elf Mutant
Rarity:
Rare
Cost:
{3}{G}{G}
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard i...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{3}{R}
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battl...
Set:
Legions
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{W}
{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the batt...
Set:
Legions
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able...
Set:
Legions
Type:
Creature — Goblin Assassin
Rarity:
Uncommon
Cost:
{3}{R}{R}
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player ...
Set:
Legions
Type:
Creature — Goblin
Rarity:
Uncommon
Cost:
{2}{R}
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)When you cycle Gempalm Incinerator, you may have it deal X da...
Set:
Legions
Type:
Creature — Goblin
Rarity:
Common
Cost:
{3}{R}
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
Once the goblins thought about it, they pref...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{4}{G}
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Withi...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{G}
FlashAny player may cast Sliver spells as though they had flash.
The directors of the Riptide Project wanted instant re...
Set:
Legions
Type:
Creature — Beast
Rarity:
Rare
Cost:
{5}{U}{U}
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '