Set:
Legions
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{3}{U}
Slivers can't be blocked except by Slivers.
Once the last few slivers the Riptide Project controlled were dead, there...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{B}
All Slivers have "{T}: Regenerate target Sliver."
"Death couldn't contain the slivers. What made us think we could?" —R...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Common
Cost:
{W}
All Sliver creatures get +0/+1.
Overcoming extinction has only made the slivers more determined to live.
Set:
Legions
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{W}
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it ...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{3}{G}
This spell can't be countered.Sliver spells can't be countered.
"It would take another apocalypse to stop the slivers...
Set:
Legions
Type:
Creature — Crab Beast
Rarity:
Rare
Cost:
{4}{U}
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{R}
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player...
Set:
Legions
Type:
Creature — Zombie
Rarity:
Common
Cost:
{5}{B}
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)When you cycle Gempalm Polluter, you may have target player los...
Set:
Legions
Type:
Creature — Illusion Sliver
Rarity:
Common
Cost:
{1}{U}
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types ...
Set:
Legions
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{3}{G}{G}
Untap all permanents you control during each other player's untap step.
"Her voice is wilderness, savage and pure." —K...
Set:
Legions
Type:
Creature — Zombie Wizard
Rarity:
Uncommon
Cost:
{3}{B}{B}
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put...
Set:
Legions
Type:
Creature — Goblin
Rarity:
Uncommon
Cost:
{R}
Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{4}{W}
As Ward Sliver enters the battlefield, choose a color.All Slivers have protection from the chosen color.
The first wa...
Set:
Legions
Type:
Creature — Zombie Spirit
Rarity:
Rare
Cost:
{2}{B}{B}
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you con...
Set:
Legions
Type:
Legendary Creature — Avatar Minion
Rarity:
Rare
Cost:
{3}{B}{B}{B}{B}
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lo...
Set:
Legions
Type:
Creature — Elf
Rarity:
Rare
Cost:
{2}{G}
FlashWhen Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '