Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Elf Cleric
Rarity:
Uncommon
Cost:
{2}{W}{B}
Ward {X}, where X is the number of experience counters you have....
Set:
Throne of Eldraine
Type:
Legendary Creature — Human Knight
Rarity:
Uncommon
Cost:
{3}{B}{B}
Whenever another creature dies, or a creature card is put into a graveyard from anywher...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Dominaria United
Type:
Legendary Creature — Phyrexian Kor Cleric
Rarity:
Uncommon
Cost:
{W}{B}
Deathtouch Whenever another creature enters the battlefield under your control, you...
Set:
Dominaria United
Type:
Legendary Creature — Human Knight
Rarity:
Rare
Cost:
{4}{W}
First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may p...
Set:
Dominaria United
Type:
Legendary Creature — Nightmare
Rarity:
Rare
Cost:
{1}{B}{B}
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, o...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Cat Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
At the beginning of your end step, create a Treasure token for ea...
Set:
Streets of New Capenna
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{1}{W}
Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 cou...
Set:
War of the Spark
Type:
Legendary Creature — Zombie Minotaur Warrior
Rarity:
Rare
Cost:
{2}{R}{R}
TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or plan...
Set:
Jumpstart
Type:
Legendary Creature — Human Warrior
Rarity:
Rare
Cost:
{2}{G}{G}
Whenever one or more creatures you control fight or become blocked, draw a card.At the beginning of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '