Set:
Kaldheim
Type:
Creature — Elephant
Rarity:
Mythic
Cost:
{3}{G}{G}
TrampleWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may dr...
Set:
Kaldheim
Type:
Creature — Angel Cleric
Rarity:
Rare
Cost:
{2}{W}{W}
FlashFlyingWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you ...
Set:
Kaldheim
Type:
Legendary Creature — Shapeshifter
Rarity:
Mythic
Cost:
{3}{U}
ChangelingWhenever you cast an instant or sorcery spell, if it targets one or more other permanents yo...
Set:
Kaldheim
Type:
Enchantment
Rarity:
Rare
Cost:
{G}{G}
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest man...
Set:
Kaldheim
Type:
Creature — Elf Berserker
Rarity:
Rare
Cost:
{1}{B}
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Stripped of the...
Set:
Kaldheim
Type:
Creature — Vampire Dragon
Rarity:
Rare
Cost:
{2}{B}{R}
FlyingWhenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{W}{U}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 blue Bird c...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{G}{G}
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.{1}{G}, {T}: Lo...
Set:
Kaldheim
Type:
Legendary Creature — Demon Rogue
Rarity:
Rare
Cost:
{2}{B}
DeathtouchBoast — {1}{B}: Target player searches their library for a card, then shuffles and puts that ca...
Set:
Kaldheim
Type:
Legendary Creature — Dwarf Berserker
Rarity:
Rare
Cost:
{1}{R}
Other Dwarves you control get +1/+0.Whenever a Dwarf you control becomes tapped, create a Treasure to...
Set:
Kaldheim
Type:
Creature — Elf Warrior
Rarity:
Rare
Cost:
{3}{G}
Other Elves you control get +1/+1.{T}: Add {G}{G}{G}.
"Death and life are two ends of the same spear."
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '