Set:
Kaldheim
Type:
Snow Sorcery
Rarity:
Rare
Cost:
{2}{W}
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuff...
Set:
Kaldheim
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}
As Rally the Ranks enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1.
Halvar u...
Set:
Kaldheim
Type:
Snow Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add one mana of any color.At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eig...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{U}{B}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player mills four c...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{3}{B}{B}
MenaceWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card...
Set:
Kaldheim
Type:
Land
Rarity:
Rare
The World Tree enters the battlefield tapped.{T}: Add {G}.As long as you control six or more lands, lands you control have "{T}: Add one mana of any...
Set:
Kaldheim
Type:
Legendary Creature — Demon Rogue
Rarity:
Rare
Cost:
{2}{B}
DeathtouchBoast — {1}{B}: Target player searches their library for a card, then shuffles and puts that ca...
Set:
Kaldheim
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{U}
As Reflections of Littjara enters the battlefield, choose a creature type.Whenever you cast a spell of the chosen type, copy t...
Set:
Kaldheim
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{G}
Create a 1/1 green Elf Warrior creature token for each Elf you control.
"No elf can match a Tuskeri in combat. Why not charge?...
Set:
Kaldheim
Type:
Legendary Creature — Squirrel
Rarity:
Rare
Cost:
{3}{G}
This spell can't be countered.IndestructibleToski, Bearer of Secrets attacks each combat if able.Whenever a ...
Set:
Kaldheim
Type:
Land // Land
Rarity:
Rare
{T}: Add {W}.
"I cannot read these runes, yet somehow they seem like a warning. Have we passed unknowingly into a new realm?" —Ekken, Omense...
Set:
Kaldheim
Type:
Creature — Angel Cleric
Rarity:
Rare
Cost:
{4}{W}{W}
Flying, lifelinkAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white A...
Set:
Kaldheim
Type:
Creature — Angel Warrior
Rarity:
Mythic
Cost:
{1}{W}{W}
FlyingWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '