Set:
Kaladesh
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Target creature gets +4/+4 and gains trample until end of turn.
"They say Head Judge Tezzeret will be reviewing every invention ...
Set:
Kaladesh
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{B}
As an additional cost to cast this spell, sacrifice X creatures.Destroy X target creatures.
Open hostilities are strictly forbidde...
Set:
Kaladesh
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{U}
Exchange control of target artifact you control and target artifact or creature you don't control.
"Pleasure doing business wi...
Set:
Kaladesh
Type:
Creature — Elf Artificer
Rarity:
Uncommon
Cost:
{4}{G}{G}
Elegant Edgecrafters can't be blocked by creatures with power 2 or less.Fabricate 2 (When this creature en...
Set:
Kaladesh
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Target player discards two cards.
Many an inventor has collapsed under the pressure to create a flawless design.
Set:
Kaladesh
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
"I...
Set:
Kaladesh
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{B}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Draw cards equal to the mana value of the sacri...
Set:
Kaladesh
Type:
Creature — Dwarf Pilot
Rarity:
Uncommon
Cost:
{1}{W}
First strikeWhenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Some dis...
Set:
Kaladesh
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Impeccable Timing deals 3 damage to target attacking or blocking creature.
When Baral constructed his trap for Chandra, he did n...
Set:
Kaladesh
Type:
Land
Rarity:
Uncommon
When Aether Hub enters the battlefield, you get {E} (an energy counter).{T}: Add {C}.{T}, Pay {E}: Add one mana of any color.
It powers the drea...
Set:
Kaladesh
Type:
Creature — Human Artificer
Rarity:
Uncommon
Cost:
{2}{W}{B}
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your gra...
Set:
Kaladesh
Type:
Artifact — Vehicle
Rarity:
Uncommon
Cost:
{4}
Trample, hasteCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an arti...
Set:
Kaladesh
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '