Set:
Journey into Nyx
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Destroy target creature with power 4 or greater. It can't be regenerated.
"A tiny flame is enough to dispel the night....
Set:
Journey into Nyx
Type:
Instant
Rarity:
Common
Cost:
{G}
Strive — This spell costs {2}{G} more to cast for each target beyond the first.Choose any number of target creatures. Put a...
Set:
Journey into Nyx
Type:
Sorcery
Rarity:
Common
Cost:
{4}{R}
Create two 2/3 red Minotaur creature tokens with haste.
A minotaur does not distinguish between human, satyr, and triton...
Set:
Journey into Nyx
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}
Strive — This spell costs {1}{U} more to cast for each target beyond the first.Choose a creature on the battlefield. Any n...
Set:
Journey into Nyx
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{B}
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card'...
Set:
Journey into Nyx
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature can't attack or block unless its controller pays {3}.Activated abilities of e...
Set:
Journey into Nyx
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Vigilance{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it become...
Set:
Journey into Nyx
Type:
Creature — Elk
Rarity:
Common
Cost:
{1}{G}
{T}: Add {G}.
"It is not yours to hunt, mortal. Be content with its beauty alone." —Nylea, god of the hunt
Set:
Journey into Nyx
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{B}
Enchant creatureEnchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
A bal...
Set:
Journey into Nyx
Type:
Instant
Rarity:
Common
Cost:
{4}{R}
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature...
Set:
Journey into Nyx
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}
As an additional cost to cast this spell, sacrifice a creature.Target player discards a number of cards equal to the s...
Set:
Journey into Nyx
Type:
Creature — Cockatrice
Rarity:
Uncommon
Cost:
{3}{G}{U}
Flash (You may cast this spell any time you could cast an instant.)Flying, deathtouch{5}{G}{U}: Monst...
Set:
Journey into Nyx
Type:
Creature — Elemental
Rarity:
Common
Cost:
{3}{B}
The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood...
Set:
Journey into Nyx
Type:
Creature — Kraken
Rarity:
Rare
Cost:
{5}{U}{U}
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X o...
Set:
Journey into Nyx
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{B}
Enchant creatureEnchanted creature gets -2/-0 and can't block.
In desperation the soldier prayed to Phenax, b...
Set:
Journey into Nyx
Type:
Enchantment Creature — Nymph
Rarity:
Common
Cost:
{4}{B}
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under y...
Set:
Journey into Nyx
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. Its controller mills four cards.
The physical pain was nothing compared to the agony in his min...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '