Set:
Invasion
Type:
Creature — Phyrexian Zombie
Rarity:
Common
Cost:
{4}{B}
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerate...
Set:
Invasion
Type:
Creature — Kavu Scout
Rarity:
Common
Cost:
{2}{R}
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
The kavu evolved for centuries de...
Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{R}
Kicker {2} (You may pay an additional {2} as you cast this spell.)Destroy target artifact if its mana value is 2 or less. If this s...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{R}
{2}: Ancient Kavu becomes colorless until end of turn.
Those with the ability to change their nature survived Phyrexia's...
Set:
Invasion
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
As Quirion Elves enters the battlefield, choose a color.{T}: Add {G}.{T}: Add one mana of the chosen color.
Set:
Invasion
Type:
Creature — Elf Scout
Rarity:
Common
Cost:
{3}{G}
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card o...
Set:
Invasion
Type:
Creature — Merfolk
Rarity:
Common
Cost:
{1}{U}
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Not choosing sides in a war can be d...
Set:
Invasion
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
Protection from red{W}: Target creature gains protection from red until end of turn.
The faithful will walk thro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '