Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the...
Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature can't block this turn.Draw a card.
"They certainly are well protected. Too bad for them they're not well balance...
Set:
Invasion
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U}
Return all permanents of the color of your choice to their owners' hands.
"Rest now. You've neither won nor lost, but this bat...
Set:
Invasion
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Sacrifice a creature or land.Draw a card.
"I'd strip away the world to see what's under it, but I'd never just leave it to these ...
Set:
Invasion
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}{W}
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Gaea for...
Set:
Invasion
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{U}{U}
Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type....
Set:
Invasion
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{U}{B}{R}{G}
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect ...
Set:
Invasion
Type:
Land
Rarity:
Uncommon
Urborg Volcano enters the battlefield tapped.{T}: Add {B} or {R}.
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke cove...
Set:
Invasion
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of thei...
Set:
Invasion
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{U}
{T}: Target creature becomes the color of your choice until end of turn.
Beneath the waves, things appear the way...
Set:
Invasion
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is...
Set:
Invasion
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"Let insight and energy be your guides." —The Blin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '