Set:
Invasion
Type:
Creature — Elf
Rarity:
Common
Cost:
{G}
Kicker {8} (You may pay an additional {8} as you cast this spell.)TrampleIf Llanowar Elite was kicked, it enters the battlef...
Set:
Invasion
Type:
Creature — Elf Nomad
Rarity:
Common
Cost:
{1}{G}
{1}{G}: Add one mana of any color.
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywher...
Set:
Invasion
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{2}{W}
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)If Benalish Lancer was kicked, it enters...
Set:
Invasion
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
Kicker {2} (You may pay an additional {2} as you cast this spell.)VigilanceIf Ardent Soldier was kicked, it ent...
Set:
Invasion
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Creatures with power 1 or less don't untap during their controllers' untap steps.
"Those who can't survive are of no consequence." —...
Set:
Invasion
Type:
Creature — Human Minion
Rarity:
Common
Cost:
{B}
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)If Duskwalker was kicked, it enters the bat...
Set:
Invasion
Type:
Creature — Spirit Minion
Rarity:
Common
Cost:
{2}{B}
Urborg Phantom can't block.{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom th...
Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature gets +1/+1 until end of turn.Draw a card.
The power of the wild, concentrated in a single charge.
Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)Destroy target artifact or enchantment. If this spell wa...
Set:
Invasion
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{W}
Enchant creatureEnchanted creature doesn't untap during its controller's untap step.{W}: Return Shackles to its owner...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '