Set:
Core Set 2021
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Counter target instant or sorcery spell unless its controller pays {3}.
"Next time, try something more appropriate for your ...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control. If the creatu...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your co...
Set:
Ixalan
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on ...
Set:
New Phyrexia
Type:
Instant
Rarity:
Common
Cost:
{G/P}
({G/P} can be paid with either {G} or 2 life.)Target creature gets +2/+2 until end of turn.
"Sympathy is for weaklings. Whoev...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{G}
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day devour ...
Set:
Magic 2011
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Add {R}{R}{R}.
The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
Set:
Magic 2014
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Rare
Cost:
{G}
Spree (Choose one or more additional costs.)+ {2} — Mill four cards. You may put up to two creature and/or land ca...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
The pyromancer summoned up her mightiest onslaught of fire and rage. Face feigned interest.
Set:
Double Masters 2022
Type:
Instant
Rarity:
Common
Cost:
{U}
Target player mills two cards.Draw a card.
"Sleep and dream, dream and snore, While we fae complete our chore." —Fae rhy...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{R}
Choose two —• Prismari Command deals 2 damage to any target.• Target player draws two cards, then discards t...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}
Draw three cards, then put two cards from your hand on top of your library in any order.
"I reeled from the blow, and then suddenly,...
Set:
Onslaught
Type:
Instant
Rarity:
Common
Cost:
{R}
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '