Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{B}{G}
Choose one —• All creatures get -1/-1 until end of turn.• Destroy target enchantment.• Regenerate each creature you c...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
One half-written novel, a year's worth of lecture note...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target noncreature spell.
"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire...
Set:
Core Set 2021
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}
Choose one —• Counter target spell if it's red.• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of w...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a ...
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{W}
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until ...
Set:
Magic 2012
Type:
Instant
Rarity:
Uncommon
Cost:
{G}
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but ...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{W}
Counter target spell unless its controller pays {1}.
"Those who seek to upset the balance must be taxed for such ambitions." —V...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}
Counter target instant spell.
"Civilization will subsume us unless we overwhelm it instead." —Speaker Zegana
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Common
Cost:
{B}
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
Every moving carriage is an accid...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Dr...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '