Set:
Innistrad
Type:
Enchantment — Aura Curse
Rarity:
Common
Cost:
{2}{U}
Enchant playerAt the beginning of enchanted player's upkeep, that player mills two cards.
After seeing his lif...
Set:
Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{U}
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new er...
Set:
Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{G}
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token w...
Set:
Innistrad
Type:
Creature — Vampire Noble
Rarity:
Rare
Cost:
{R}
Stromkirk Noble can't be blocked by Humans.Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 co...
Set:
Innistrad
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}
FlyingAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without A...
Set:
Innistrad
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{5}
IndestructibleWhenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destro...
Set:
Innistrad
Type:
Artifact Creature — Scarecrow
Rarity:
Common
Cost:
{3}
DefenderCreatures with flying your opponents control get -1/-0.
Farmhands and priests mutter curses at the r...
Set:
Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard...
Set:
Innistrad
Type:
Land
Rarity:
Rare
{T}: Add {C}.{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first...
Set:
Innistrad
Type:
Creature — Human Advisor
Rarity:
Rare
Cost:
{2}{G}
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Hopes and ...
Set:
Innistrad
Type:
Land
Rarity:
Rare
{T}: Add {C}.{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Set:
Innistrad
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the ...
Set:
Innistrad
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{U}
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '