Set:
Innistrad
Type:
Land
Rarity:
Rare
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.{T}: Add {W} or {B}.
Not every church is a place of faith.
Set:
Innistrad
Type:
Sorcery
Rarity:
Mythic
Cost:
{3}{R}
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost...
Set:
Innistrad
Type:
Creature — Insect
Rarity:
Rare
Cost:
{4}{G}{G}{G}
TrampleWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to ...
Set:
Innistrad
Type:
Creature — Demon
Rarity:
Rare
Cost:
{3}{B}{B}
FlyingAt the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his S...
Set:
Innistrad
Type:
Land
Rarity:
Rare
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.{T}: Add {R} or {W}.
Where cathars learn to fight not only...
Set:
Innistrad
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{W}
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I...
Set:
Innistrad
Type:
Creature — Avatar
Rarity:
Mythic
Cost:
{3}{G}{G}{G}
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Wander too far into the wild and ...
Set:
Innistrad
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{G}{G}
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.Flashback {5}{G}{G} (You may cas...
Set:
Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you cont...
Set:
Innistrad
Type:
Land
Rarity:
Rare
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}.
Skirsdag cultists meet behind a waterfal...
Set:
Innistrad
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Each player chooses a creature they control. Destroy the rest.Flashback {5}{W}{W} (You may cast this card from your graveyard ...
Set:
Innistrad
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{2}{G}
TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the ...
Set:
Innistrad
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{4}
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.{T}, Remove three study counters from Grimoire of...
Set:
Innistrad
Type:
Land
Rarity:
Rare
{T}: Add {C}.{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.
The revelry ends when the supply of fresh ingenues ...
Set:
Innistrad
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{W}{W}
First strike, vigilanceProtection from Vampires, from Werewolves, and from Zombies
"No matter how many I kill, t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '