Set:
Innistrad: Crimson Vow
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{U}
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Dr...
Set:
Innistrad: Crimson Vow
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{3}{G}
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't sh...
Set:
Innistrad: Crimson Vow
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{1}{B}
At the beginning of your end step, if you gained life this turn, create a Blood token.Sacrifice two B...
Set:
Innistrad: Crimson Vow
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{3}{R}
HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, ...
Set:
Innistrad: Crimson Vow
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{2}{R}{W}
Flying, hasteAt the beginning of combat on your turn, up to two target creatures you control each ...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Human Advisor
Rarity:
Mythic
Cost:
{1}{U}
{T}: Draw a card, then exile a card from your hand face down. You may look at that card...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Human Advisor
Rarity:
Mythic
Cost:
{1}{U}
{T}: Draw a card, then exile a card from your hand face down. You may look at that card...
Set:
Innistrad: Crimson Vow
Type:
Creature — Human Werewolf
Rarity:
Rare
Cost:
{2}{R}{R}
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.{1}{R}: Il...
Set:
Innistrad: Crimson Vow
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenev...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '