Set:
Ikoria: Lair of Behemoths
Type:
Creature — Cat
Rarity:
Common
Cost:
{1}{W}
DeathtouchExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Fell St...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Mythic
Cost:
{B/G}{B/G}
Fiend Artisan gets +1/+1 for each creature card in your graveyard.{X}{B/G}, {T}, Sacrifice ano...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature gains double strike until end of turn.Cycling {2} ({2}, Discard this card: Draw a card.)
"How m...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
FlashEnchant creatureEnchanted creature gets +1/+1.As long as enchanted creature has vigilance, it assi...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Cat
Rarity:
Common
Cost:
{1}{W}
Vigilance
"Don't search the ruins of Orn during the day. Nethroi's many eyes will spot you instantly. Do...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}{R}{W}
Whenever you cast a noncreature spell, draw a card.
As Narset struggled to meditate, tiny dragonlings s...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Forest Island Mountain
Rarity:
Rare
({T}: Add {G}, {U}, or {R}.)Ketria Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this car...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Bird Beast
Rarity:
Uncommon
Cost:
{3}{R}
Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Huma...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
"Amazing! And I was only trying to te...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Unicorn
Rarity:
Uncommon
Cost:
{4}{W}
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human c...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Fox Bird
Rarity:
Common
Cost:
{3}{W}
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human cr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '