Set:
Ikoria: Lair of Behemoths
Type:
Land
Rarity:
Common
Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}.
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{B}
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Elemental Dinosaur
Rarity:
Common
Cost:
{3}{R}
TrampleWhenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
"I alw...
Set:
Ikoria: Lair of Behemoths
Type:
Sorcery
Rarity:
Common
Cost:
{B}
This spell has flash as long as you control a permanent with flash.As an additional cost to cast this spell, sacri...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Cat Ape
Rarity:
Common
Cost:
{3}{R}
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Monkey
Rarity:
Common
Cost:
{2}{R}
First strikeWhenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
"It's either te...
Set:
Ikoria: Lair of Behemoths
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Bird Beast
Rarity:
Uncommon
Cost:
{3}{R}
Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Huma...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Plains Swamp Forest
Rarity:
Rare
({T}: Add {W}, {B}, or {G}.)Indatha Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Some crystals glow in the presence...
Set:
Ikoria: Lair of Behemoths
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}....
Set:
Ikoria: Lair of Behemoths
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
"When monsters wal...
Set:
Ikoria: Lair of Behemoths
Type:
Land
Rarity:
Common
Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}....
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
{1}, {T}: Draw a card, then discard a card.
"Every flaw in the crystal represents a moment wher...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Assassin
Rarity:
Common
Cost:
{3}{B}
FlashWhen Lurking Deadeye enters the battlefield, destroy target creature that was dealt dama...
Set:
Ikoria: Lair of Behemoths
Type:
Land
Rarity:
Common
Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: Add {G} or {W}....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '