Set:
Iconic Masters
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token w...
Set:
Iconic Masters
Type:
Artifact
Rarity:
Common
Cost:
{2}
Star Compass enters the battlefield tapped.{T}: Add one mana of any color that a basic land you control could produce.
It do...
Set:
Iconic Masters
Type:
Creature — Fungus
Rarity:
Uncommon
Cost:
{2}{B}{G}
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are pu...
Set:
Iconic Masters
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{3}{U}{R}
Flying, hasteYou may cast sorcery spells as though they had flash. (You may cast them any time you could cast a...
Set:
Iconic Masters
Type:
Sorcery
Rarity:
Rare
Cost:
{U}{B}
Target player mills ten cards.
"I am confident that if anyone actually penetrates our facades, even the most perceptive woul...
Set:
Iconic Masters
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{R}
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The calligr...
Set:
Iconic Masters
Type:
Legendary Creature — Dragon Spirit
Rarity:
Rare
Cost:
{5}{U}
FlyingWhen Keiga, the Tide Star dies, gain control of target creature.
The pull of the tide star ...
Set:
Iconic Masters
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol...
Set:
Iconic Masters
Type:
Legendary Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
All creatures get -1/-1.
"How can we wage war against ourselves? What happens when the kami of our very sou...
Set:
Iconic Masters
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}{R}
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it inst...
Set:
Iconic Masters
Type:
Instant
Rarity:
Common
Cost:
{G}
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day dev...
Set:
Iconic Masters
Type:
Sorcery
Rarity:
Mythic
Cost:
{G}{G}
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
To some mages, the ...
Set:
Iconic Masters
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}
Each creature you control assigns combat damage equal to its toughness rather than its power.{G}: Target creature wi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '