Set:
Iconic Masters
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card.
"What is mana but possibility, an idea not yet given form?" —Jhoir...
Set:
Iconic Masters
Type:
Creature — Angel
Rarity:
Rare
Cost:
{2}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird crea...
Set:
Iconic Masters
Type:
Creature — Wall
Rarity:
Uncommon
Cost:
{1}{G}
Defender{T}: Add {G} for each creature with defender you control.
"Our enemy is nothing less than the end of all...
Set:
Iconic Masters
Type:
Creature — Plant Wall
Rarity:
Common
Cost:
{1}{G}
DefenderPut a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
"Mana grows and changes...
Set:
Iconic Masters
Type:
Land
Rarity:
Rare
{T}: Add {U}. If you played a land this turn, add {B} instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the w...
Set:
Iconic Masters
Type:
Creature — Vampire
Rarity:
Rare
Cost:
{3}{W}{B}
Lifelink, protection from white and from blackAs long as you have 30 or more life and an opponent has 10 or le...
Set:
Iconic Masters
Type:
Legendary Creature — Dragon Spirit
Rarity:
Rare
Cost:
{4}{W}{W}
FlyingWhen Yosei, the Morning Star dies, target player skips their next untap step. Tap up to ...
Set:
Iconic Masters
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}{U}
FlashCreature cards you own that aren't on the battlefield have flash.Each opponent can cast...
Set:
Iconic Masters
Type:
Creature — Angel
Rarity:
Rare
Cost:
{3}{R}{W}{W}
Flying, first strikeAt the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlef...
Set:
Iconic Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '