Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Set:
Time Spiral Remastered
Type:
Creature — Human Wizard
Rarity:
Special
Cost:
{2}{U}
If you would draw a card while your library has no cards in it, you win the game instead.
His min...
Set:
Commander Legends
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{2}{G}{U}
{T}: Add {C} for each card you've drawn this turn.Partner (You can have two commanders if ...
Set:
Modern Horizons
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{3}{U}{U}
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them...
Set:
Shadows over Innistrad
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
When Manic Scribe enters the battlefield, each opponent mills three cards.Delirium — At the begi...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U}{B}
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 l...
Set:
Oath of the Gatewatch
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{W}{U}
When Reflector Mage enters the battlefield, return target creature an opponent controls to its...
Set:
Aether Revolt
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}
Instant and sorcery spells you cast cost {1} less to cast.Whenever a spell or ability you control c...
Set:
Innistrad Remastered
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{B}
When Gisa and Geralf enters, mill four cards.Once during each of your turns, you may cast...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '