Set:
Khans of Tarkir
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{B}
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its mor...
Set:
Magic 2014
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{U}{U}
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to you...
Set:
Commander Masters
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{3}{U}
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flyi...
Set:
Dominaria Remastered
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{W}{U}{B}
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantme...
Set:
Dominaria United
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{W}{U}
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or la...
Set:
Dominaria United
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{W}{U}
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or la...
Set:
Dominaria United
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}
When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with ...
Set:
Dominaria United
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{B}
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bi...
Set:
Dominaria United
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{W}{U}{B}
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}:...
Set:
Dominaria United
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{B}
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bi...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}
Myriad (Whenever this creature attacks, for each opponent other than defending ...
Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}
Zombies you control have flying.{U}, {T}, Sacrifice another nontoken creature: Create an X...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{G}{U}
Whenever you cast a creature spell that doesn't sha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '