Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{W}
LifelinkWhen Outlaw Medic dies, draw a card.
What are you gonna do, walk a hundred miles for a...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{B}
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
Kind...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{U}
VigilanceSlickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Tar...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{R}
TrampleWhen Mine Raider enters the battlefield, if you control another outlaw, create a Treasu...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{R}
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{U}
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents,...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{4}{U}
When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to it...
Set:
Outlaws of Thunder Junction
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{2}{G}
ReachWhenever you commit a crime, look at the top five cards of your library. You may put a land...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '