Set:
Betrayers of Kamigawa
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{1}{G}{G}
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.At the begi...
Set:
Commander 2014
Type:
Creature — Human Monk
Rarity:
Rare
Cost:
{3}{W}{W}
VigilanceGeist-Honored Monk's power and toughness are each equal to the number of creatures you control.Whe...
Set:
Khans of Tarkir
Type:
Creature — Human Monk
Rarity:
Rare
Cost:
{U}{R}{W}
Flying, vigilance, haste
Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for ...
Set:
Innistrad
Type:
Creature — Human Monk
Rarity:
Common
Cost:
{G}
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under...
Set:
Fate Reforged
Type:
Creature — Human Monk
Rarity:
Common
Cost:
{2}{W}
VigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He has ...
Set:
Arena League 2005
Type:
Creature — Human Monk
Rarity:
Rare
Cost:
{4}{G}
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Only the most skill...
Set:
Commander 2018
Type:
Creature — Human Monk
Rarity:
Rare
Cost:
{2}{U}
Jeskai Infiltrator can't be blocked as long as you control no other creatures.When Jeskai Infiltrator deals co...
Set:
Khans of Tarkir
Type:
Creature — Human Monk
Rarity:
Rare
Cost:
{3}{R}{R}
Double strikeProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
...
Set:
Innistrad
Type:
Creature — Human Monk
Rarity:
Rare
Cost:
{3}{W}{W}
VigilanceGeist-Honored Monk's power and toughness are each equal to the number of creatures you control.When Gei...
Set:
Champions of Kamigawa
Type:
Creature — Human Monk
Rarity:
Common
Cost:
{3}{G}
"Our bodies are weak compared to those of the kami, our knowledge limited, and our magic poor. Yet we...
Set:
Fate Reforged
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{1}{W}
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '