Set:
Guildpact
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{R}{G}
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity ...
Set:
Guildpact
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Target player discards a card.Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creatu...
Set:
Guildpact
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{4}{W}
Skyrider Trainee has flying as long as it's enchanted.
"Of course I plan on going up. Kang here is the most tr...
Set:
Guildpact
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{6}{G}
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter o...
Set:
Guildpact
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)Create a 3/3 blue Weird creatu...
Set:
Guildpact
Type:
Land
Rarity:
Common
Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}.
...
Set:
Guildpact
Type:
Creature — Vedalken Wizard
Rarity:
Common
Cost:
{4}{U}
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in ...
Set:
Guildpact
Type:
Creature — Skeleton
Rarity:
Common
Cost:
{2}{B}
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player co...
Set:
Guildpact
Type:
Creature — Thrull
Rarity:
Common
Cost:
{3}{B}
{W}, {T}: Tap target creature.
Orzhov churches don't pass the plate for collection. They charge for admission.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '