Set:
Guildpact
Type:
Creature — Human Advisor
Rarity:
Uncommon
Cost:
{3}{W}{B}
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this wa...
Set:
Guildpact
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{4}{U}
FlyingStratozeppelid can block only creatures with flying.
The "Days of Darkness" mark the stratozeppelids' annual m...
Set:
Guildpact
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureCreatures you control that are enchanted get +1/+1.Whenever a creature you control that's enchanted ...
Set:
Guildpact
Type:
Creature — Human Advisor
Rarity:
Uncommon
Cost:
{3}{W}
{X}, {T}: Each creature with mana value X can't attack or block this turn.
" . . . and you must also apply f...
Set:
Guildpact
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Exile target land.
"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I w...
Set:
Guildpact
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{W}
Vigilance{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
"Your signet is no symbol of power. It marks onl...
Set:
Guildpact
Type:
Creature — Weird
Rarity:
Common
Cost:
{3}{U/R}
({U/R} can be paid with either {U} or {R}.)When Petrahydrox becomes the target of a spell or ability, return Petrahy...
Set:
Guildpact
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{3}{U}{R}
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to yo...
Set:
Guildpact
Type:
Instant
Rarity:
Common
Cost:
{2}{B}
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Orzhov prisoners are steeped in a blackened brew that rob...
Set:
Guildpact
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{U}
{U}, Sacrifice a creature: Discard a card, then draw a card.
Lurking below the current, she thirsts until others come ...
Set:
Guildpact
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{1}{G}
Gatherer of Graces gets +1/+1 for each Aura attached to it.Sacrifice an Aura: Regenerate Gatherer of Graces.
"...
Set:
Guildpact
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}
Counter target nonblue spell.
The chant was interrupted, the components cooked, and Zok worried that it was his brain he smel...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '