Set:
Guildpact
Type:
Sorcery
Rarity:
Common
Cost:
{1}{U}
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)Draw a card.
"But then . . . oh,...
Set:
Guildpact
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{U}
Enchant creatureCreatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with def...
Set:
Guildpact
Type:
Sorcery
Rarity:
Common
Cost:
{W}
You gain 1 life for each player.Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target crea...
Set:
Guildpact
Type:
Creature — Centaur Berserker
Rarity:
Common
Cost:
{3}{G}{G}
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with thr...
Set:
Guildpact
Type:
Creature — Wurm
Rarity:
Common
Cost:
{3}{R}{G}
The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When bu...
Set:
Guildpact
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{B}
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Dea...
Set:
Guildpact
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{4}{B}
When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat ...
Set:
Guildpact
Type:
Creature — Viashino Berserker
Rarity:
Common
Cost:
{2}{R}{G}
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a ...
Set:
Guildpact
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{3}{R}
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '