Set:
Guildpact
Type:
Creature — Weird
Rarity:
Common
Cost:
{3}{U}
When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target.
Like many I...
Set:
Guildpact
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number o...
Set:
Guildpact
Type:
Creature — Human Berserker
Rarity:
Common
Cost:
{3}{G}
When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.
T...
Set:
Guildpact
Type:
Sorcery
Rarity:
Uncommon
Cost:
{R}
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the c...
Set:
Guildpact
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}{R}
Electrolyze deals 2 damage divided as you choose among one or two targets.Draw a card.
The Izzet learn something from ever...
Set:
Guildpact
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Target creature gets +2/+2 and gains trample until end of turn.Draw a card.
Two times the size, four times the smell.
Set:
Guildpact
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U/R}{U/R}
({U/R} can be paid with either {U} or {R}.){2}{U}: Copy target instant spell you control with mana value ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '